Also some kind of "current features" & "roadmap/upcoming features" list is a must-have. It would be nice to have a proper documentation about how to exactly play&install the levels. Remember to set priorities however, making the core games + editor levels work on Windows remains the #1 feature. Implementing multiplayer might be one of the biggest changes the community has seen so far. A new workflow for levelbuilders is something the TR community urgently needs.Ĭross-Platform compatibility is a nice feature, I couldn't believe my eyes when I saw these coop features. But keep in mind to work closely together with MontyTR, the dev of TombEditor. Once it's playable without experiencing a bugfest you could start attacking TRLE. Oh.and if you need any German translations I could ask on the German Forums or even do them myself. ![]() I'll translate any news for the German community. I follow this project since you've opened the thread. TR2-3 just level formats without new objects and Lara's states, after TR1-3 I'll do support for TR4-5 so TRLE will be supported but it's a matter of time, a year (I hope) or two.Īnother question: Is there an easy way to change the controls in the non-web version ? Maybe a config file ?Īnother answer: I plan to implement custom controls in the next update (week or two), with two gamepads support and split-screen co-op mode. TR1 almost fully supported except enemies AI and some bugs. You can also unzip obb file from original Android game port and do it in the same way. Game automatically detects that is PSX or PC version and start it as normal game (without FMV yet). Just copy your CD data to PC and put OpenLara.exe in it. PSX file ? Let's say I have my TR installed somewhere (or have the CD), there must be a way to inject the files into OpenLara !? What about running TRLE custom levels ? What about TR3, TR4, TR5 ? Afaik only TR1-3 is supported so far ? Question: Is there a way to load another level without the "steam-dosbox-method" and without downloading illegally a. One issue - "Lara's Zopf in allen Levels" () this video from OpenTomb project, OpenLara has braid only for LEVE元A and TR 2-3 series :) I'll try to make new trailer with overview of current project state and features after alpha release at end of Feb 8) It would be nice if there were a recap video showing all the features and progress. ![]() The Alpha trailer is quite old now and doesn't represent the current state of the engine. I have openned a thread on Laras Levelbase btw ! The German community didn't know about all the great things going on. WOW that's the most epic thing I've ever seen.How do you even come up with ideas & technology like that :cln: Again, the problems with triangular edges and water currents make the level extremely difficult to navigate, but looking forward to improvements! The water beneath the waterfall looks awesome with the radiating ripples! Unfortunately currents meant that I got stuck at the top of the waterfall here and slowly drowned.Īnd last: the water effects really makes India look beautiful. I was curious what was under the quicksand! Don't try to use the shotgun though, Lara freezes in a Riverdance pose and can't do any actions anymore except running. The currents don't work yet, so swimming is difficult, and problems with triangular edges mean navigating the landscape is tricky.Ĭaves look pretty. Thought I'd share some images of TR3 in OpenLara! TR3 was the first game I played and remains my favorite.Ĭoastal Village is gorgeous, but super buggy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |